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Medieval "Stylized" Assets Pack I My First Asset Pack

My first game-ready asset pack which was accepted to the Unity Store. Every asset was modelled with clean topology and real world scale in mind. The UV's of all assets were manually marked/unwrapped and packed. I have created and used texture atlases to lower draw calls, thus increasing the performance of the assets. In UNITY I've made the prefabs and some simple colliders for all assets.

Wide Shot I Unity

Wide Shot I Unity

Left Angle Shot I Unity

Left Angle Shot I Unity

Right Angle Shot I Unity

Right Angle Shot I Unity

Close Shot I Unity

Close Shot I Unity

Base models I Blender

Base models I Blender

Wireframe shot I Blender

Wireframe shot I Blender

UW unwrap of a barrel I No overlap, unique islands, with island margin

UW unwrap of a barrel I No overlap, unique islands, with island margin