Hi!
My name is Peter and I’m an Electrician contractor turned self-taught 3D artist (8 months in), building environments and focusing on hard-surface modeling.
I bring a professional electrician’s eye for structural logic to digital worlds—building fully original, "worked-in" mechanical spaces where every component serves a functional purpose.
My pipeline is built on technical authenticity and high-velocity execution: as of recent building textures layer-by-layer in Substance painter, custom decals, and full-shot ownership from blank scene to final render. Every project is an intentional push to master new techniques and deliver a sharper, more believable result than the last.