Radio Station Post-Apocalyptic Utility Environment
>Concept & Narrative:
A military radio outpost re-purposed by survivors, focusing on worn structural utility assets, hard-surface equipment, and a hero vehicle build.
>Technical Pipeline:
-Modeling & Layout: Blender (Built 100% from scratch, functional mechanical scale). Vegetation / foliage scattered with geometry nodes.
-Texturing: Substance Painter — Hand-layered PBR texturing utilizing custom mask logic, physical wear, and localized grunge (migrated away from procedural shader nodes for tight material control).
-Look-Dev & Post: Scene setup in Blender with final color grading in Lightroom. Moving forward, environment scenes will leverage Unreal Engine 5 for real-time volumetric lighting and atmospheric passes.